Yang LiuFeb 211 minBoxing ModeCurrently, the game is about ruleless fighting. But I get a lot of feedback from the boxing community that nutshot and powerups prevent...
Yang LiuFeb 211 minPVP Match recording and playback systemTo create an in-game method that records the PVP matches and the players can watch the replay from different angles.
Yang LiuFeb 211 minHead/body move to reduce damage takenIf you get hit while moving your head/body sideways or backward, as long as it's not directed towards the incoming attack, a percentage...
Yang LiuFeb 211 minImprove sense of contactI'm adding colliders to each finger to make sure the fist touches the opponent model appropriately. Also, when you hit the opponent, your...
Yang LiuDec 21, 20211 minSingle-Player Campaign ModeSingle-player 1v1 mode with a light story element.
Yang LiuDec 21, 20211 minMixed Reality SupportCharacter height to match the player height; Option to allow hiding the character model for Mixed reality videos.
Yang LiuDec 5, 20211 minTutorial billboard for Dummy TrainingPlace a simple billboard to show tutorial tips in the Dummy Training area.
Yang LiuDec 5, 20211 minForfeit PVP matchPlayer should be able to forfeit and leave a PVP match before it's finished.
Yang LiuNov 28, 20211 minReposition keyboard and other menu buttonsButtons were designed to be touched. Thus, at the moment, some buttons in the main menu are placed close to the player. Since now the...
Yang LiuNov 28, 20211 minTeleport Portal To Running AreaFor now, we only have portals to the dummy training area and the robot training area. Players may overlook the running mode.
Yang LiuNov 28, 20211 minLocomotion RefineTo refine the new smooth locomotion mechanics and combine it with double click dash. Remove the loco-step as it's not intuitive to...
Yang LiuNov 28, 20211 minFixing the smooth locomotion compatibility issueFor now, only teleportation can trigger location-based events in VFC. E.g. the main menu to show up when going back to the centre area of...