• Home

  • Game Design

    • Development Roadmap
    • Sophisticated Realism
    • Larger than life fufillment
    • Deep Thoughts
    • Game Arts
    • Devlog
  • Members

    • Forum
    • Write Blog
  • Contact

    • Privacy Statements
    • LBVR Game Licensing
    • Business Inquiry
  • More...

    Use tab to navigate through the menu items.
    • Blog Posts
    • Pillar I: Sophisticated Realism
    • Pillar II: Extreme fufillment
    • Devlog
    • Deep Thoughts
    • VFC Tournament Report
    • Development Roadmap
    Search
    Yang Liu
    • Feb 21
    • 1 min

    Boxing Mode

    Currently, the game is about ruleless fighting. But I get a lot of feedback from the boxing community that nutshot and powerups prevent...
    110 views4 comments
    Yang Liu
    • Feb 21
    • 1 min

    PVP Match recording and playback system

    To create an in-game method that records the PVP matches and the players can watch the replay from different angles.
    23 views0 comments
    Yang Liu
    • Feb 21
    • 1 min

    Head/body move to reduce damage taken

    If you get hit while moving your head/body sideways or backward, as long as it's not directed towards the incoming attack, a percentage...
    36 views0 comments
    Improve sense of contact
    Yang Liu
    • Feb 21
    • 1 min

    Improve sense of contact

    I'm adding colliders to each finger to make sure the fist touches the opponent model appropriately. Also, when you hit the opponent, your...
    24 views0 comments
    Yang Liu
    • Dec 21, 2021
    • 1 min

    Single-Player Campaign Mode

    Single-player 1v1 mode with a light story element.
    73 views0 comments
    Yang Liu
    • Dec 21, 2021
    • 1 min

    Mixed Reality Support

    Character height to match the player height; Option to allow hiding the character model for Mixed reality videos.
    33 views0 comments
    Yang Liu
    • Dec 5, 2021
    • 1 min

    Tutorial billboard for Dummy Training

    Place a simple billboard to show tutorial tips in the Dummy Training area.
    8 views0 comments
    Yang Liu
    • Dec 5, 2021
    • 1 min

    Forfeit PVP match

    Player should be able to forfeit and leave a PVP match before it's finished.
    3 views0 comments
    Yang Liu
    • Dec 5, 2021
    • 1 min

    Forfeit PVP matches

    Quest version updated on Itch (https://lnlgaming.itch.io/virtual-fighting-championship). You can now forfeit during PVP matches!
    4 views0 comments
    Yang Liu
    • Nov 28, 2021
    • 1 min

    Reposition keyboard and other menu buttons

    Buttons were designed to be touched. Thus, at the moment, some buttons in the main menu are placed close to the player. Since now the...
    6 views0 comments
    Yang Liu
    • Nov 28, 2021
    • 1 min

    Teleport Portal To Running Area

    For now, we only have portals to the dummy training area and the robot training area. Players may overlook the running mode.
    1 view0 comments
    Yang Liu
    • Nov 28, 2021
    • 1 min

    Locomotion Refine

    To refine the new smooth locomotion mechanics and combine it with double click dash. Remove the loco-step as it's not intuitive to...
    8 views0 comments
    Yang Liu
    • Nov 28, 2021
    • 1 min

    Fixing the smooth locomotion compatibility issue

    For now, only teleportation can trigger location-based events in VFC. E.g. the main menu to show up when going back to the centre area of...
    3 views0 comments
    VFC Tournament Weekly Report #1
    LXD
    • Mar 3, 2021
    • 4 min

    VFC Tournament Weekly Report #1

    Week 1 Highlight Reel: Virtual Fighting Championship Tournament Season 3 has kickstarted! This is the current bracket progress: Let's do...
    243 views2 comments
    VFC Combat Design Notes
    LXD
    • Jul 13, 2019
    • 1 min

    VFC Combat Design Notes

    The harder you throw your punch in real life, more damage it does inside the game. Punching form matters, real life fighting technique...
    33 views0 comments
    Free Training Mode Statistic and New Single Player Campaign
    LXD
    • Jul 12, 2019
    • 2 min

    Free Training Mode Statistic and New Single Player Campaign

    A rough description of what we are going to develop in the immediate future for VFC
    184 views0 comments
    Preview Fighting Core v2.0 - 6 Things that will make VFC the ultimate VR fighting game
    LXD
    • Jul 9, 2019
    • 3 min

    Preview Fighting Core v2.0 - 6 Things that will make VFC the ultimate VR fighting game

    As of right now in July 2019, we have finished developing the first ever fighting core engine, which is version 1.0. But the journey does...
    148 views0 comments
    5 Things that Virtual Fighting Core v1.0 Enables VFC to do for VR PvP Fighting
    LXD
    • Jul 7, 2019
    • 4 min

    5 Things that Virtual Fighting Core v1.0 Enables VFC to do for VR PvP Fighting

    Building the most sophisticated VR fighting game from scratch
    41 views0 comments