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Virtual fighting championship

How to play vfc

-1-

compatible vr gear

HTC Vive/pro

Oculus rift

windows mixed reality

-2-

learn your 'command buttons'

Jab

Jab

Cross punch

Cross

Hook Punch

Hook

Uppercut

Uppercut

Overhand punch

Overhand

Backfist

Backfist

VFC features a minimal-button approach to VR interactive design

All event is triggered by player physical motion

your body is your command 'buttons'

-3-

select a character

VFC Character
VFC Character
VFC Character
charSelect_ampah_paint.png

each character has unique set of:

attributions

Set of parameters such as height, HP, attack power and more

specialty SETUPS

A set of preferred setup strikes by that character.

that leads up to combos

super & ultimates

Hmm..  a little hard to explain. Okay, just know that this is our version of 'Hadouken'

-4-

practice Setup and combos

For example

Jab.gif

specialty

setup 1:

Jab

Jab.gif

specialty

setup 2:

Jab

Cross.gif

Cross

Uppercut.gif

Uppercut

ANY STRIKE TYPE

SUPER 1

ANY STRIKE TYPE

Super 2

FULL COMBO

Jab.gif
Cross.gif
Overhead.gif

ANY STRIKE TYPE

ultimate

Jab

Cross

Overhand

 
 
 
 
 

-5-

Choose a game mode

 

VFC Academy

Dummy Craft Mode

Sprint Mode

Shadow Boxing Mode

PVP

mode

Play against other players in the arena

Single Player

Robot Infinity Mode

Championship Mode (In Development)

-6-

Dig deeper into our design philosophy

 

Meet our Reality

PILLAR I: 

SOPHISTICATED

REALISM

god is in the details

We observe and seek to replicate even the slightest factor that plays a role in the real fights. So that

 

"What works in the real world, should work in VFC"

Our development roadmap includes:

  • Impulse-momentum relationship simulation for punch force calculation

  • 'Bone stacking' consideration for punch effectiveness calculation

  • Human anatomy put into body posture simulation using only three-point tracking.

    • Identify the areas of weakness in human body

    • Elbow simulation so Muay Thai technique can be enabled

    • Collateral movement consideration so likes of one-inch punch can be recognized.

  • And more...

The Best Fantasy

PILLAR II:

OVERWHELMING

SATISFACTION

virtual reality should be better than reality

VFC seeks to bring your fighting experience to another level never seen before with aid of VR technology.

Fighting in VR wont replicate the 'pain' that exists in fights (whether you like it or not). 

 

"But what VR can bring to the table is something utterly awesome!"

Let us WOW you with this next-gen fighting game. Truly combining the art of video game with the thrill of the martial art sport