Hello, VFC is something that's been on my radar for a while now. I would love to see this program used to assist in training intelligent action for real
I wanted to request an option to have a training dummy that at it's core was a playback device for mocap data. Ideally one that could become an active ragdoll when hit.
For example.
You enter the training zone. And there is an Unreal default rig you can "spar" with. The default rig will playback real mocap data of actual combos that the player would have to then Dodge and counter.
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Hi Adam,
Thanks for reaching our!
Making VFC a practical tool for combat training is our goal.
The feature you requested actually sounds roughly like something we are already planning to do.
The plan of VFC's 'sparring' mode will happen sometimes into the future after our current workloads (The VFC Academy training basic toolset, and the single player career campagin mode),
The mode bascially like you suggested, detects and memorise player's performed action events such as punch type and head movement, and the timing of their occurance. And after a short delay playback the exact same movement (type) accoridingly.
For example:
Player enter sparring mode, start hitting the robot with a jab cross hook and so on. After 3 seconds, the robot will start to perform action that replicates player's action starting from the begininig (the jab cross hook).
This mode seeks to let player train in a spontaneous manner, where player can anticipate whats coming based on your own prior movement sequences, and react accordingly.
Hitting the robot will result in a ragdoll-like feedback, and if player can hit it hard enough while it was perfoming certain movement, it will 'disrupt' robot's current movement, which signaling a succesfully counter strike has been done, and congratulates player
Is this kind of what you're looking for?
Best
Xin