In Early Access
VFC game concept in a snap shot
This is Fighting
Every real-world fighting & martial art move and attack is recognized in the game.
The player shall perform those moves with their physical body movement:
Current recognization attack types are:
Jab, Cross, Hook, Cross, Uppercut, Backfist, Overhand, and more.
Every movement and offensive technique is measured according to its velocity, distance of travel, area of impact, combinational effect to arrive at precise damage done, providing the most sophisticated physical data to the player.
This is VR Fighting
Each in-game character has a list of unique SPECIAL ATTACKs which can be activated when a COMBO is performed. And a combo is performed by using REAL WORLD FIGHTING TECHINQUES properly
Interested? Read on!
Developing a detailed training statistic output to users while using free training mode in VFC Academy.
Develop a single-player campaign that emphasis on 1v1 fighting.
Your opponent will be AI-controlled and represents real players training statistics
Its combat strength, agility, behaviour, and even combat styles
Every player will have your own avatar in which it feeds upon your training statistics and will be challenged by other players during their single-player campaign...