1. You need to put power behind your punches, try to learn proper punching technique will help you immensely in VFC
2. Don't let your guard down, your exposed face will be an easy target for your opponent to exploit, and same applies to you, you should always seek to strike where the enemy isn't defending! Throwing too many punches into enemy's defending arms will only make yourself tired!
3. Try to use your space effectively, move around, dodge around, work on your footwork to create space or close space, pace control yourself! Don't tangle into a close quarter fist frenzy!
4. Learn your character's ability! use them to your advantage!
Swing your arm and propel your fist furiously at your intended target, backed with vicious intent and furious adrenaline.
"When I fight someone, I want to break his will. I want to take his manhood, I want to rip out his heart and show it to him."
- Mike Tyson
Use your hand to protect yourself from enemies attack, as you would in real life. And of course always seek to counterattack!
"Rouse him, and learn the principle of his activity or inactivity. Force him to reveal himself, so as to find out his vulnerable spots."
- Sun tzu, The Art of War
Dodge attacks as you would, follow your human instincts.
This game allows that.
"You must be shapeless, formless, like water. When you pour water in a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. When you pour water in a teapot, it becomes the teapot. Water can drip and it can crash. Be water my friend"
After receiving a direct hit, he/she will go into a state of weakened (0.5 second - 2 seconds)
Any attack under weakened state will be extremely ineffective.
"Getting hit motivates me. It makes me punish the guy more. A fighter takes a punch, hits back with three punches"
- Roberto Duran
Karl will start the fight with no stored energy
For each 'block' made, Karl's energy level will increase
Karl can consume energy to empower his fist, and during this empowerment, each hit will deal fire damage onto opponent.
Poison contains venomous gas storing within his body, and is at full capacity at the beginning of the round.
Poison possess self-regeneration ability, that heals himself over time.
Healing per tick depends on amount of venomous gas stored within his body (higher storage will cause higher regeneration)
Releasing the gas (Right hand trigger) onto the environment will cause poison damage onto enemy who stands within the gas.
Poison damages tick over time, and damage per tick increase with the gas's intensity
Gas can also be retrieved back into Poison's body (Left hand trigger).
Fala will start the fight with full battery
Fala's battery will self-charge back to full overtime
There is an electric disk attached to each of Fala's hand, and Fala can release the disks into the space (press down the trigger), and the disk will remain in its position.
Fala can once again call the disk to return to her hand (by press the trigger again), disk will deal damage onto any object that it passes through.
If both disks have been activated onto the arena. An electric laser beam will be activated in the space between two disks.
Battery will be consumed over time when this electric laser connection is activated.
Significant damage will be dealt to any object comes in contact with the electric laser beam.